Use onChange() Modifier with Computed Properties


We often use onChange () modifier in SwiftUI to react to environment or state changes, but it can be used with any properties that have Equatable value, even a computed property.

If we need to perform an action when either of multiple properties changes, then it’s simpler to make a computed property, rather than add multiple onChange() modifiers for each of them.

Let’s say we have a view to set an alarm with a DatePicker and an activation Toggle. When user activates the toggle we set an alarm for selected date. When user changes the date, we cancel the previous alarm if it has not been canceled yet and set a new one. When user deactivates the toggle, we cancel the alarm.

In our case we depend on changes in the DatePicker and the Toggle. We could set up two onChange() modifiers to react to changes in each of them. But we could also define an intermediary computed property that will only return a date if alarm is activated and otherwise return nil. Then we can react to changes in that computed date.

struct AlarmView: View 
    @State private var date = Date()
    @State private var isOn = false
    var alarmDate: Date? 
        isOn ? date : nil
    var body: some View 
                "Alarm Time", selection: $date,
                displayedComponents: [.hourAndMinute]
            Toggle("Activate", isOn: $isOn)
        .onChange(of: alarmDate)  [alarmDate] newDate in
            if alarmDate != nil 
            if let date = newDate 
                AlartScheduler.setNewAlarm(for: date)

struct AlartScheduler 
    static func cancelAlarm() 
        print("Cancelling old alarm...")
    static func setNewAlarm(for date: Date) 
        print("Setting alarm for: (date)")

Note that we are capturing the old value of alarmDate in onChange closure, so that we only cancel the alarm if the old value isn’t nil. If the old value is nilit means that the alarm was already canceled.



Please enter your comment!
Please enter your name here